JAILBREAK! is a semi-cooperative game for 2-4 players between the ages 8 & infinity.
In JAILBREAK! your goal is to, well, break out of jail (I know right?!). Each time you play, will be a unique experience with a different shaped board, route, room locations, and escape points. However, it’s not as easy as just moving from point A to point B, before you can escape, you have to gather contraband to assist you in your grand scheme. Also there are triggers that can either boost you forward or send you back to your cell.
Each inmate has their own punny names, and unique skills/traits that could give you the edge
The gameplay and board design is reminiscent of old school RTS video games (Warcraft I, II, & III, Command and Conquer, StarCraft, etc.) where you have a ‘fog of war’ type effect, meaning you don’t know the routes, or see the whole board as you’re going. To reach your goal of escaping, you have to explore the jail and find the locations where you can gather the necessary items, and then make your way to the escape point. Meanwhile your fellow players are doing the same thing, and building upon the same map that you are. Will you be the first one to escape?
About JAILBREAK!
Cards
Contraband
Characters
Version 2 (Current)
Weekly Sessions
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Version 1
This is the first version of Jailbreak! that I ever created. The idea came to me while I was working as a contract security guard in downtown Seattle, WA. The long timespans with nothing going on at the front desk of my site allowed my mind to wander and to come up with ideas for books and games.
This is the first game that I ever thought up and prototyped. In this version, you are restricted to the standard sized game board, and each player would start from one of the colored squares you see along the perimeter.
The exit/escape point was the checkered spots on the far side of the board.
Additionally the brown squares on the upper left & right sides worked the same as the secret passages in Clue.
Finally the
In this version I was toying with the idea of a mechanic where a guard can chase you through the halls, but unfortunately the logistics of it didn’t fit in with the overall gameplay.