board games
ACTIVELY In Development
In Jailbreak! The Board Game, you and up to three other inmates are plotting a daring escape from a maximum-security prison. This tile-laying adventure puts you in control of your destiny as you roll a 1d4 die, move through a modular prison you build with each turn, and race to be the first to freedom. The prison is a maze of risks and rewards: land on a Sanction space and face a setback like a "Strip Search" or "Anger Management," or find a lucky break with a Liberty card. Each of the four unique inmates has a special ability to aid your cause, from Otto Graff's "Forgery" to Robyn Banks' "Quick Fingers." Your ultimate goal is to collect all four pieces of contraband—Stolen Keys, a Smuggled Cell Phone, a Shiv, and a Bedsheet Rope—from specific rooms hidden within the prison before making a final dash for the "Breakout Point." With a layout that is statistically impossible to play the same way twice, every game of Jailbreak! is a thrilling new puzzle to solve.
Early stages of Development
“Combat Wombats" is a lighthearted, multiplayer card game where players unleash weaponized wombats and other adorable marsupials and mammals to take down their opponents. Drawing inspiration from games like "Killer Bunnies" and "Munchkin," the game combines cute critters like koalas and capybaras with absurdly powerful and ridiculous weapons. Players will strategically play cards such as "Giant Bazooka" and "Bear Trap" to sabotage their friends, build up their own critter armies, and be the last one standing in a chaotic battle for marsupial supremacy.
Welcome to The High Seas, an asymmetric, semi-cooperative board game where one player commands the formidable Royal Navy against a fleet of rival pirate captains. The Royal Navy player starts with a tactical advantage and a singular objective: hunt down and destroy every pirate base on the board. Meanwhile, each pirate player sets sail from their own island base, racing against their rivals—and the ever-present threat of the crown—to find treasure. The treasure they collect allows them to upgrade their ships and bases, with the ultimate goal of being the first to fully upgrade all of their holdings. This creates a tense, high-stakes game of cat-and-mouse, where the pirates must decide whether to cooperate against a common enemy or risk it all in a ruthless race for fortune and glory.
Welcome to Wizards Duel, a competitive card game where two players clash in a magical battle for supremacy. Each player begins by choosing one of six unique wands, each with its own strengths and weaknesses across different schools of magic, such as elemental, healing, and protection. Players take turns casting spells from their hands, strategically aiming to deplete their opponent's health points down to zero. The game is a test of cunning and forethought, as you must not only unleash powerful attacks but also anticipate your opponent's moves to defend yourself and keep your magic flowing.
The Proving Grounds is meant to provide solo D&D modules for them to enjoy. These modules will both help new players learn without the social pressure of role playing and learning their character/class at the same time, as well as more experienced players to level up a new character in an organic way, so, for example, they are ready to join your friends' level 5 party. It allows them to learn the abilities, gain equipment, build a backstory, and produce more well-rounded and believable characters.
This idea gamifies the character creation process, where you start as a level 0 member of your race with only the meagerest of weapons, and develop them into true adventurers.